![]() Rex Engine has a lot of game-feel type stuff like sprite flash, sprite flicker, screen fade, and screen shake, as well. There's even a menu option to create a new scene, which comes pre-loaded with everything you need to play it, and to make entrances and exits between rooms. ![]() From there, you can add the mechanics you want from the menu, and you're good to go, with no code whatsoever! You can even do this for enemies, and you can give them a bunch of behaviors for moving and attacking, including stuff like turning when they hit walls, following the player, or jumping when they detect ledges. Once you import the asset, there's a menu option to create a new character. I wanted to make this the single easiest way to get a 2D game up and running, so the process is as streamlined as I could make it. Want a character to have different moves and a totally different feel when it's underwater? You can do that, and a ton of other cool related stuff. You can even hot-swap entire movesets on the fly with the press of a button. It's got perfect sloping terrain, because I used to tear my hear out trying to nail that, and I want to save you the time when you make your own games! You can flip gravity upside-down with the press of a button and run along the ceiling (or lower gravity to do moon physics and underwater physics!) You can set up checkpoints, moving platforms, one-way platforms, and collectibles and powerups. I put a ton of work into making sure you can give your game its own unique feel with Rex Engine - you can do stuff that feels like Mario, or that feels like Mega Man (or Mega Man X!), or that feels like Castlevania, or pretty much any in-between (other personal favorites that I made sure had their bases covered were Ducktales and Ninja Gaiden!) You can add any of these mechanics to any character at any time, directly from the menu!Īdditionally, you can tweak a huge number of parameters for every single mechanic right from the Inspector. Jump (And double-jump and infinite-jump).Out-of-the-box, it'll let you create characters and enemies that move, jump, attack, and use a variety of other mechanics: I'm a huge fan of the 8 and 16-bit classics, and I wanted to make an engine that would replicate that tight, polished feel.
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